#include "DrawTexturedQuadInclude.hlsli"

cbuffer DrawTexturedQuadConstBufferChangeOnResize : register(b0)
{
    row_major float4x4 TransformationMatrix : packoffset(c0);
	float4 TintColor : packoffset(c4);
};


float4 main(PS_INPUT input) : SV_TARGET0
{
	return g_texture.Sample(g_samplerLinear, input.texCoord) * TintColor;
}